Monday 6 August 2012

Take us in low... Immediate dustoff on my command! (Mission 2 Trailer is Online!)

Offworld Drop Marines, I hope you have your gear squared away.

Here is your video teaser for Mission 2...

Sunday 5 August 2012

Where's the damn beacon?... Oh I see it. (Version 1.8 up)

(Spooky music as you see the ghostly surface of the planet - which you just know is overrun with scarey aliens - come into view beneath you...)

Okay folks, I've gone in and fixed Mission 3 (in which you begin having crashlanded on Earth). Get it here, as usual...

Changelog:
  • Overhauled all of the spawning on Mission 3. To reduce LAAAGGG! It's a little easier now, but more importantly playable. (Tough mission because the bugs are running around a lot in the open lawns and parking lots, and being alive so long means they generate more traffic.)
(All of this tech-support updating is going to pay off on future maps.)

Thanks to DimedRoll for giving me a kick in the ass to deal with this.

Also, new trailer inbound shortly.

Thursday 2 August 2012

Somebody wake up Hicks... (Version 1.7 is up.)

Just in case you thought this was not going to end nicely... I am pleased to disappoint... (Or reassure... as the case may be...)

Version 1.7 is up. Get it here...

Changelog (pretty much all in Mission 1):
  • Optimized many traffic-generating entities on Mission 1 - to really reduce lag.
  • Raised the ceilings of all the hallways, to be friendly to grenade launcher spammers everywhere.
  • A few minor prop and visual design changes and stuff.
Also... Be advised: Incoming video trailer for Mission 2 (the missing mission) this weekend.